Jump to content

imothep85

Members
  • Posts

    35
  • Joined

  • Last visited

Everything posted by imothep85

  1. im exited to see how this is going to be solved
  2. and here i reimported again the fbx object inside Game-guru engine i get the correct result, no flipped edges !!!
  3. my 3D objects computer.obj computer.FBX
  4. we REALLY need THIS problem be solved !!!! and THIS problem come from Leadwerks engine, not from my 3d model ! here my model in 3ds max 2017
  5. and here the same fbx under Game-guru engine
  6. So i spent a full day in leadwerks engine, with tons of errors with fbx import, edges turned visible, model clean in 3ds max, i hidded those edges still same problem. edges appears in leadwerks !!!! i exported in fbx , tested version from 2009 to fbx 2017 version, nothing change SO i used the same fbx on others engine, also inside Game-Guru.... and you know what??? My fbx object is CLEAN!!! no turned edge ! this is my result under leadwerks
  7. When i impor tmy file in fbx from 3ds max to leadwerks i get some erros, in 3ds max the object is clean !! in other engine exported in .X format the object works perfectly with FBX i get this result, hidden edges from a bolean opération are visibles !!!! this doesnt happens in obj, or .x files but with fbx it sucks !!! it is a solution??? can i import in another format than fbx?????
  8. i have the same problems with fbx when imported, tobject is black so i have to add one by one by hand....
  9. here a screenshot of my fbx file with the textures
  10. NO i rename the files FIRST, in the folder THEN i import the fbx in leadwerks !!! i know if i import the fbx and rename the files after, leadwerks is not going to understand thats logic!
  11. so when i importh my fbx from 3ds max i get this .... and after i have to redo all the procees of importing the textures, and convert everything to mat, and then reapply to the object but what if i have 200 or 300 objects??? the amount of work is horrible !
  12. well i do this, in 3ds max i make a 3d model, then apply uvw and textures, i save everything, i rename the files for leadwerks. then i drag and drop the fbx inside leadwerks and thats the result i get, something empty, i have to redo all the texture import myself. and in the properties of the object i have to chose what map to use for diffuse, bump and specular but at teh moment i try and try again, i started at 9 this morning still the same problem, here its now 13h35
  13. you can see leadwerks imported fbx and inside 3ds max
  14. of course lol my files are png or jpg, when import to leadwerks, files are renamed .tex, then i have to convert that to .mat and then only i can drop that on the object, but all this process it's a waste of time if the texturign is allready done in a 3d software why leadwerks doesnt understand object is mapped, and he has to show by default when the fbx is imported, it has to be visible with the textures. when i import an fbx, its BLACK, then i have to reimport the textures, convert to mat and reapply to the object.
  15. yes my files are named like that computer_diff, computer_dot3, computer_spec
  16. its due to leadwerks bad shortcuts of the keyboard!! i asked this change here: https://www.leadwerks.com/community/topic/17098-classic-shortcuts-for-use-in-views/
  17. now i understand how to import the textures, but why whn i import a fbx allready textured in 3ds max, why leadwerks doesnt understand the model has texture diffuse, bump, and specular for example??? why whe have to do this process for every texture, and the convert those textures to mats? Leadwerks has to automatize this process!
  18. thanks for your help so now i have the texture on my object, but i imported the diffuse, why the imported fbx, inside leadwerks doesnt use the bump map, the diffuse and specular maps by default???? i just have a diffuse, why when object imported leadwerks doesnt use the diffuse, specular, bump maps from 3ds max?? if i have to do this for every model i import its an enormous work and waste of time.
  19. no im under windows 7 64bits, 3ds max 2017
  20. well its teh case in 3ds max my model has textures fbx+textures are in the same folder, when i import the model inside leadwerks....its black... also i noticed something really impossible to me to understand when i move a light in the scene object doesnt get light and shadow from that light...
  21. well when i import a static mesh in fbx from 3ds max the object is completly black no texture.... why leadwerks doesnt convert directly the texture in a material ?
×
×
  • Create New...