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blueapples

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Everything posted by blueapples

  1. blueapples

    Idea Fell Apart

    Can't widgetA:GetPosition() and widgetA:GetHeight() just divide their result by the scale factor? Any input is multiplied by scale, any output is divided by it.
  2. Hey guys, Is it possible to get vegetation reflected into the water surface? Thanks!
  3. Starting out a new work log here with a screenshot from my new project. Except for a few models this is entirely created with Leadwerks' Constructive Solid Geometry tools, using textures from Game Textures and terrain generated by L3DT. WorldSmith is a very ambitious First Person Role Playing Game. I am essentially obsessed with a particular post-apocalyptic action RPG series and figured I should channel some of my creative energy into an attempt to create my own vision of something in a similar vein. In ignoring the common advice to start small I hope to accomplish something that I can be proud of, and have enough for myself to work on to not get bored (I seriously doubt that will be a problem )*. I have a background in software development, mostly web development but also quite a bit of Python, C#. Unsure if I will be using more Lua or C++ for this project, probably a mix of both as needed. I'm drawn to Leadwerks 4.1 after a frustrating several months experimenting with Unity to create a similar project. So far, I feel like I have accomplished more in four days than I did in 6+ months of trying to make Unity work. The core issue I think is something I read in an article someone posted about Leadwerks (can't find it now, boo): I'm a programmer, this system just makes more sense to me. * I should say that I have done a series of small experimental projects in Unity as well as many other frameworks, and once upon a time I was an art school student studying 3D animation, so this isn't exactly my first venture. Still, I might regret the scope I'm biting off here...
  4. This is pretty strange. When this collection of barrels are all close together, they appear to be casting a tree-like shadow. To the left of the barrels you can see a single one I moved out of the group, which has the correct shadow. It has to be about that far away to not render the strange tree shadow. There is also a "shadow" line that intersects the entire scene at certain angles, visible in the lower-right. This is not cast by any visual object -- I have no idea where it comes from. I am sending Josh a SVN account on our server to check out the project as this will be much faster than uploading a ZIP file. Hopefully this will be okay. The bug is in Revision 4.
  5. Well this is weird, without making any changes, today the map file can be saved just fine. I deleted the Crawler AI prefab from the scene and now the game runs fine. Seems like something wrong with that AI script maybe?
  6. I'll give this a shot over lunch in a little bit, but this issue is occurring when run from the editor or when run from the Visual Studio solution. Prior to this (a day or two ago) I was able to run from VS fine. I also have made no changes to the VS project file (that I'm aware of, VS does do weird stuff sometimes I guess), nor to any C++ code. I guess the bigger issue though is that it crashes the editor when I try to save the map file...
  7. After adding a navmesh to a scene that contains a terrain, a few objects, and an AI actor, I am now always getting a crash when I try to save (crashes the editor) or run the project (crashes the game). Josh, I'll PM you the project ZIP file. Here is log output from running the game in Visual Studio: 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Users\isaac\Documents\Leadwerks\Projects\WorldSmith\WorldSmith.debug.exe'. Symbols loaded. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\user32.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shell32.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcrt.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\windows.storage.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\combase.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rpcrt4.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sspicli.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cryptbase.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\bcryptprimitives.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sechost.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\advapi32.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shlwapi.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel.appcore.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\SHCore.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\powrprof.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\profapi.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ws2_32.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\psapi.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Users\isaac\Documents\Leadwerks\Projects\WorldSmith\lua51.dll'. Module was built without symbols. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Users\isaac\Documents\Leadwerks\Projects\WorldSmith\steam_api.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmm.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\OpenAL32.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcr100.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\opengl32.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmmbase.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\glu32.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ddraw.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dciman32.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\imm32.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\PROGRA~2\Sophos\SOPHOS~1\SOPHOS~1.DLL'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\mswsock.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Program Files (x86)\Steam\steamclient.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\crypt32.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msasn1.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\imagehlp.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ole32.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\IPHLPAPI.DLL'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\version.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\oleaut32.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\setupapi.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Program Files (x86)\Steam\tier0_s.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Program Files (x86)\Steam\vstdlib_s.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\secur32.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Program Files (x86)\Steam\Steam.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Program Files (x86)\Steam\Steam2.dll'. Cannot find or open the PDB file. First-chance exception at 0x7509DAE8 in WorldSmith.debug.exe: Microsoft C++ exception: common::CNamedArgsUndefinedNameException at memory location 0x010FEE6C. First-chance exception at 0x7509DAE8 in WorldSmith.debug.exe: Microsoft C++ exception: common::CNamedArgsUndefinedNameException at memory location 0x010FEE3C. The thread 0x2420 has exited with code 0 (0x0). 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dbghelp.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dbgcore.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Program Files (x86)\Steam\CSERHelper.dll'. Cannot find or open the PDB file. The thread 0x1448 has exited with code 0 (0x0). 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Program Files (x86)\Steam\GameOverlayRenderer.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\uxtheme.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msctf.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Users\isaac\AppData\Local\Temp\0Kraken71ChromaDevProps.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dwmapi.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\clbcatq.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\MMDevAPI.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\devobj.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\propsys.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\AudioSes.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\WinTypes.dll'. Cannot find or open the PDB file. Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\nvoglv32.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wtsapi32.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wintrust.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntmarta.dll'. Cannot find or open the PDB file. The thread 0x2438 has exited with code 0 (0x0). The thread 0x314c has exited with code 0 (0x0). The thread 0x2344 has exited with code 0 (0x0). The thread 0x4dc has exited with code 0 (0x0). 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winsta.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wdmaud.drv'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ksuser.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\avrt.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msacm32.drv'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msacm32.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\midimap.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wrap_oal.dll'. Cannot find or open the PDB file. 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dsound.dll'. Cannot find or open the PDB file. Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) The thread 0x978 has exited with code 0 (0x0). The thread 0x4fc has exited with code 0 (0x0). Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) The thread 0x19d8 has exited with code 0 (0x0). The thread 0x17f4 has exited with code 0 (0x0). Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) The thread 0x2bec has exited with code 0 (0x0). The thread 0x2d6c has exited with code 0 (0x0). Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) The thread 0x2884 has exited with code 0 (0x0). The thread 0x1748 has exited with code 0 (0x0). Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) The thread 0x10f0 has exited with code 0 (0x0). The thread 0x2258 has exited with code 0 (0x0). Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) The thread 0x2288 has exited with code 0 (0x0). The thread 0x28d8 has exited with code 0 (0x0). 'WorldSmith.debug.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\wrap_oal.dll' 'WorldSmith.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wrap_oal.dll'. Cannot find or open the PDB file. Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) Error 10 (object not found) in function enum EResult __thiscall SysAudioHook::CMMDeviceClient::EraseAudioClientInVector(struct IAudioClient *) The thread 0x14d0 has exited with code 0 (0x0). First-chance exception at 0x016DE9D2 in WorldSmith.debug.exe: 0xC00002B5: Multiple floating point traps (parameters: 0x00000000, 0x00001D21). Unhandled exception at 0x016DE9D2 in WorldSmith.debug.exe: 0xC00002B5: Multiple floating point traps (parameters: 0x00000000, 0x00001D21).
  8. Yeah, thank you. This should all be sorted out, I've switched over to the Steam version and very happy so far. Better looking results in 2 days than months of fiddling with Unity and it's various add-ons.
  9. Hi there. I just purchased the Standard edition on Ubuntu's Software Center, but find that it will not run on my computer. It closes on startup with a rather generic "Failed to initialize graphics. Your graphics hardware might not be supported." I also noticed that this program is on sale for a massive discount on Stream, but only after I purchased via Ubuntu. Is it possible to get a refund so I can purchase through steam on my Windows machine, which should actually be able to run this?
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