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Showing results for tags 'vegetation'.
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Was wondering if the engine could support destroy-able vegetation, and if so could I create something that doesn't damage performance too much, or at all.
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In the most recent beta if you create a vegetation layer and have water in your scene the water reflections will be distorted. I took before and after screenshots to show what "distorted" means. Before (Without Vegetation) - After (With Vegetation) -
- 2 replies
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- Water
- Vegetation
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Is it possible to adjust the height or scale of vegetation with either code (Lua or C++) or within the editor? For instance, see the following screenshot with the marshgrass asset in front of a building with a door at player height. It's very tall, preventing the default FPSPlayer prefab from seeing over the top of it easily. Is the only way to do this to adjust the model? If so, how can we get varying heights / scale sizes for grass or trees?
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Hey guys, Is it possible to get vegetation reflected into the water surface? Thanks!
- 5 replies
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- reflections
- vegetation
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I've been playing with the vegetation system a bit and here are two problems I've found with the collision. 1) The collision checkbox does not seem to do anything. It seems it's stuck at true and if a model has a phy file, it will automatically enables collisions. I set collision for all my layers to false, and the trees and rocks still had collision. 2) Collision models don't scale with the actual model scale. I created a few rock models in blender. One model (rock01) has it's scale uniformed to 1.0,1.0,1.0, while the other two are a little bigger/smaller. If rock01 is used, it beha
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1. What are the polygon or vertices limit for a single instance? 2. Are there only two LOD for each instance? (billboard and regular model) 3. In this system can we add more LOD? 4. How are animations handled for the instanced vegetation? 5. If I have trees that are rigged, can I use different animations at the same time on identical instances?
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Hello everybody, I've got some problem finding vegetation system in Leadwerk 3.2. I tried to find this tool on terrain options but I didn't find anything... It depends on my LE version (I've Indie Version) ? Thank you !
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Hi everyone. I was wondering if someone could take a look at these modified versions of Shadmars Vegetation+Diffuse+Shadowmask and Shadow+Vegetation shaders to check for any errors. Also I was wondering if there is a way I can make the vegetation sway only when it is visible and/or within a certain distance from the camera. That could be really useful (especially if it increases my fps). Anyways here they are. They compile without any errors and seem to work fine. Feel free to use them in any of your own projects at your own risk until they get a stamp of approval. Vegetation
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- Vegetation
- Shader
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