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tipforeveryone

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Posts posted by tipforeveryone

  1. 9 hours ago, Josh said:

    This is great! Why not upload it here?:
    https://www.leadwerks.com/community/games

    It will get more views and you can use our cheap storage space to host your game forever.

    I willllll !!

    8 hours ago, Berken said:

    Controls are great! I like it.

    Edit: I was already following your devlogs on Youtube. You are really professional developer :)

    Thank you <3

    1 hour ago, jen said:

    Very cool!

    My game needs multiplayer too, hehe, and I dont know how to start, love your game Border Recon

    33 minutes ago, Thirsty Panther said:

    Great work. 

    I too am a follower of your Youtube channel. 

    I thought you had left us as you had posted nothing for over a year.

    Welcome back.

    Yes, that was a hard year for my job, but I will never give up on Leadwerks, thank you :)

    • Like 1
    1. I don't think so. I have a small test with map 07-AI and Events
    2. I put irisadjusment.lua into Map Root Post Effects list, then Editor Viewport camera was applied irisadjusment.lua, it is ok for sure.
    3. Delete original FPSPlayer prefab and replace with a single camera, check "Use Post effect" in Camera Tab, start the game, it worked too
    4. Remove irisadjustment.lua from Map Root Post Effects list and create a new .lua file to attach to the camera
    function Script:Start()
    	self.entity:AddPostEffect("Shaders/PostEffects/irisadjusment.lua")
    end

    and it does not work anymore.

    It seems only work if shader file is put into Post Effect list. This is weird.

  2. (UPDATED: 07/04/2020)

    After 3+ year learning and using Leadwerks, I introduce my very first game (or an early part of it) which has many features. This is a tactical FPS game about my country's police force, named CSCĐ.

    Download installer here

    Important: Run GameUpdater.exe after installing to update to latest version!

    Sorry for some parts of game are not in English :)

    Game features

    Video demo

    Weapon

    • Introduce some weapons of each types
      • Assault rifle: M4A1, AK47
      • SMG: mp5sd (with intergrated silencer)
      • Sniper rifle: SVD
      • Pistol: fiveseven
    • Bullet projectile's affected by gravity
    • Weapon aiming through iron sight (without optical attachments)
    • Optical attachments (PSO1, ACOG, Eotech). Some of them have adjustable zoom level (WIP)
    • Tactical attachment (flashlight/laser/silencer)
    • Multiple fire modes (semiauto, full automatic, burst)
    • Picking up/Dropping weapon
    • Switchable Primary/Secondary weapon
    • Movement, being damaged, and breathing affect aiming status
    • Weapon length affects aiming (blocked when moving close to obstacles)
    • Detachable magazine: Each magazine is usable object which can be dropped/pickedup

    Character Control

    • Movement (walking, running), Crouching, Leaning
    • Ragdoll physic when being killed
    • Various animations for many action
    • Player can take control of each member of a team and issue command to others
    • Unique magazine management system (player must choose magazine to reload current weapon)

    AI System

    • Dynamic reaction depends on situation
    • Reaction to sound source (weapon shot, footsteps, bullet interaction to wall, fallen body of ally)
    • Using weapon with high level of aiming skill
    • Reloading weapon at safe moment
    • Switching to other weapon if current weapon's magazine is out of round (WIP)
    • Command System for Friendly AI

    How to play

    Movement

    • W/A/S/D: moving around
    • Q/E: Leaning left/Right
    • Hold Shift + W: Run
    • Left Ctrl: Toggle Crouching
    • Hold Shift while crouching: temporary standing

    Weapon

    • LMB: Fire weapon
    • RMB: Aim down sight, aim through scope
    • V: Cycle weapon's fire mode
    • G: Drop current weapon
    • MMB: Inspect weapon
    • V/X: Toggle Flashlight/Laser
    • ? Toggle safety switch
    • F: Fist Strike (Hand Combat)
    • How to reload:
      • Press R to open inventory
      • Q/E to select magazine which will be used to replace current one of weapon
      • Hold Spacebar until reloading complete
      • MMB: Drop selected magazine

    Command Mode

    • Tilde (~): Toggle Command Mode
    • F: "Follow me" command
    • T: "Move to" command
    • G: "Covering fire" command
    • V: "Observe area" command
    • In command mode:
      • 1/2/3/4: Issue command to corresponding member
      • Tilde (~): Issue command to whole team

    AutoUpdater

    • Run CSCDVMPUpdater.exe to check and update game

    Feedback and Bug report

    There are many more features in the future :D please give me your ideas and comments. Thank you !

     

     

    • Like 8
  3. 46 minutes ago, Josh said:

    The editor DOES scan your Lua and CPP code files to look for any files that might be needed. However, if your name is created programmatically, like "MyFile" + ".tex" then there is no way to include it.

    Thanks for pointing this out. I have a plenty of code like this. "something" .. self.variable .. ".tex" :) this is not a bug finally. you should put this as a Note (with red color) in the Publish window. I think

  4. @Jazz Thank you for show me this

    @Josh

    I found out a problem, there are some missing folders in published game, see image below.
    There is something to be worked on "Only include used file" option when publishing game

    Leadwerks only include files which are used in existed map, not in code

    example, "Menu" folder contain all textures which I use Texture:Load() for and they are not included in.

    image.png.eab7f3333c7bb63a18a972e5eed59a3f.png

  5. I publish my game as Standalone version with "Only include used files" checked

    When I double click mygame.exe, a window appears and suddenly disappear without any error warning, I guess my game are lacking of some files but I don't know which one

    Then I publish with "Only include used files" unchecked and my game run properly but with a huge size package

    I suppose it is fine with included used files but it is not.

    btw, is there any way to point out which file my game lacks.

    Thanks :D

  6. Today I try new beta of 4.5 with VC2017

    I created a new project with FPS template then opened C++ project file in VC2017

    This is log when I built the project

    Quote

    'FPS2.debug.exe' (Win32): Loaded 'D:\Leadwerks\Projects\FPS2\FPS2.debug.exe'. Symbols loaded.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\user32.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'D:\Leadwerks\Projects\FPS2\openvr_api.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\win32u.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'D:\Leadwerks\Projects\FPS2\newton_d.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shell32.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'D:\Leadwerks\Projects\FPS2\dContainers_d.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32full.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcrt.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcp_win.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ucrtbase.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\SHCore.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rpcrt4.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rpcrt4.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\rpcrt4.dll'
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\combase.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sspicli.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'D:\Leadwerks\Projects\FPS2\dCustomJoints_d.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Unloaded 'D:\Leadwerks\Projects\FPS2\dCustomJoints_d.dll'
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cryptbase.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\bcryptprimitives.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\bcryptprimitives.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\bcryptprimitives.dll'
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\windows.storage.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sechost.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.16299.64_none_9407aad74a2a0fbd\GdiPlus.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\advapi32.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\crypt32.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msasn1.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shlwapi.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ws2_32.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel.appcore.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\psapi.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'D:\Leadwerks\Projects\FPS2\libcurl.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msimg32.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\powrprof.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'D:\Leadwerks\Projects\FPS2\lua51.dll'. Module was built without symbols.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\Wldap32.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'D:\Leadwerks\Projects\FPS2\steam_api.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\profapi.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\opengl32.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmm.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\OpenAL32.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\OpenAL32.dll'
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcr100.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\vcruntime140.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmmbase.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmmbase.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\winmmbase.dll'
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmmbase.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\winmmbase.dll'
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\glu32.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'D:\Leadwerks\Projects\FPS2\dCustomJoints_d.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\OpenAL32.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\imm32.dll'. Cannot find or open the PDB file.
    'FPS2.debug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\mswsock.dll'. Cannot find or open the PDB file.
    The thread 0x4e54 has exited with code 1 (0x1).
    The thread 0x1e64 has exited with code 1 (0x1).
    The thread 0x3e30 has exited with code 1 (0x1).
    The thread 0x1f90 has exited with code 1 (0x1).
    The program '[1632] FPS2.debug.exe' has exited with code 1 (0x1).

     

  7. I tested Join:Ball() today and found out a problem with the parent entity

    Here is my modified code from https://www.leadwerks.com/docs?page=API-Reference_Object_Joint_Ball

    parent = Model:Box() 
    parent:SetColor(0.0,0.0,1.0) 
    parent:SetMass(0) 
    parent:SetPosition(1,0,0) --Move parent box a little bit to the right
    parent:SetGravityMode(false) 
            
    child = Model:Box() 
    child:SetColor(1.0,0.0,0.0) 
    child:SetMass(1) 
    child:SetPosition(2,0,0) 
    child:AddTorque(10,0,0) 

    As I expected, the child object's joint position shoud follow the parent object position. but not.

    child object's joint position is still at Global position (0,0,0)

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