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tipforeveryone

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Posts posted by tipforeveryone

  1. Collapsing the chair works, and I understand the problem of triangle size.

    I tried to scale up model 10 times in blender then export to fbx with scale setting = 1 then it worked too. But the model in editor was too big (bigger than a building) then I must resize in Model Editor, it is so annoying if there are many models. By the way, I can't collapse a character model because all bone will be wiped out.

    The problem is I no longer use real life unit in blender (Metric) to export to LE like 4.5 (without blender export plugin).
    With 4.5, 100 cm in blender means 100cm in LE and objects are still pickable, not in 4.6 new import feature

    Ah, and with this unpickable chair, even without collapsing, physic shape still works when mass > 0 and Collision.Prop. It just can not be picked.

     

  2. When bullet hits wall a sound source will be created and play.

    soundSource:SetSound(sound.bullethit)
    soundSource:SetVolume(10)
    soundSource:SetRange(15)
    soundSource:SetPosition(self.bulletPickInfo.position)

    It is ok when I stay near the impact position but if it is far from me, the sound is delayed then played when I get in range.
    How can I fix this bug ?

     

    • Like 1
  3. I'm using Beta 4.6. I remember that there was an update which affects fbx files recently

    I exported a fbx model from blender to my game. with these settings

    image.png.aeca8f9d307055c7aaa8d7fc43fe046d.png

    After importing to LE, I can't choose model by clicking on it, choosing from Scene tab is the only way

    There is no picking on the model too (I checked material with Pick Mode = true), world:Pick from my gun can not interact with the model

    There is no red color when model was selected as usual

    image.png.e2e5fbdde7e94556c09048c2a4c1def4.png

    I attached this imported model here for you guys to check out

    banquetchair.7z

    • Thanks 1
  4. 13 hours ago, Josh said:

    Any idea when we might see an early access release on Steam/

    Still many things to be done :D I am developing AI of my game, but I hope it will be soon on Steam

  5. Amazing, I want to "embed" those birds into my game too : )) you had a lovely way to do it. Let see if I can make it better, muhahaha.
    I love to see one day our workshop is full of user created content with high quality like this!

    • Like 1
  6. Thanks, but I mean How to use database in Leadwerks :D just dont know where to start. I have bunch of weapons and want to store their parameters (rate of fire, model path ...) to a database, any kind of database.

    Talking about CSV files, how can I use them ?

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