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Ameshi

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Everything posted by Ameshi

  1. Is this for real? A entire year and we will get only a well made (perhaps) terrain system? Don't get me wrong Im in love with the engine, but this is sad. The "Not priorities" is what can make this engine shine. We need more Shader effects to use the advantage of the OpenGL 4 renderer. All games looks "bland" with no proper shaders. What about more CSG tools for the editor, like a cut tool and vertice tools. He said the leadwerks toke place of the 3D World Studio, but is far ahead. Now the greed will talk more and we will receive endless DLC's ... yay ...
  2. Ameshi

    HDR Shader

    Sadly Im using the demo, so no workshop for me ;/ Can someone upload the pack?
  3. Ameshi

    HDR Shader

    I saw old topics ppl talking about the HDR Shader, Anyone know where I can download?
  4. Im not geting the godray effect here. I have to put this where? --godray local fExposure=camera:GetKeyValue("godray_fExposure","0.3") local fDecay= camera:GetKeyValue("godray_fDecay","0.97") local fDensity= camera:GetKeyValue("godray_fDensity","0.6") local fWeight= camera:GetKeyValue("godray_fWeight","0.24") local fClamp= camera:GetKeyValue("godray_fClamp","1.0") local fWhiteOnly=camera:GetKeyValue("godray_fWhiteOnly","0")
  5. Ameshi

    Cut-tool

    Please guys keep the subject of this topic, its not about tools to help model things. Its about the lack of functions of the Leadworks level design editor.
  6. My guess is that the video show leadwerks taking 8 min to load a scene. I mean with the project we can maybe see why.
  7. Ameshi

    Cut-tool

    Its over a year and yet no updates about this request. How much time do you still need Josh?
  8. lol where is the tools that 3D World Studio has then? Its more than a year you said that.
  9. Ameshi

    Cut-tool

    Any news Josh? for a long time we ask for this feature
  10. any news own this? its really hard to make the level without slice and vertex things
  11. This is a serious problem, that than messup the entire project. I the team behind the engine looking at this issue?
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