Jump to content

xtom

Members
  • Posts

    365
  • Joined

  • Last visited

Blog Comments posted by xtom

  1. I get lowest fps of 10 and up to 100fps depending on location. AMD APU 5800K / Integrated HD7660D

     

    The current noise/flickering on distant trees does detract from the look.

     

    Edit: so if the camera position comes to a standstill the noise stops so might not be a big deal in a fps game when you are walking vs standing still. I notice too on some of the hill sides the grass floats above the ground level quite a noticeable amount. Looking great overall though.

  2. I was looking at Poser Game Dev and Morph3D. Both seem to make it easy to get good quality custom characters with anims into a game. So you can easily change character size, clothes, hairs, add anims etc. I've only looked at some vids, haven't actually used them but something like that where you can select presets and tweak to get custom characters is a major time saver. Modelling a high quality character from scratch is only something an experienced character modeller will be able to do in a time efficient manner so I like the idea of these character creators where you can piece together different characters to suit your game.

     

  3. The lego packs sound like a good idea. Overtime release small quality dlc packs and each pack contains enough for a small story/mini game.

     

    So for example the lego police set, you could have the poilce station but instead of it being one building make sure it is made in mulitparts so people can assemble their own unique versions. And it could come with a criminal and a cop character, maybe a police car and some other models/accessories. Simple game scripting included could be catch the ai robbers and lock them up. Mini game and content right there in one dlc. :)

     

    Lego characters are kind cool too the way you interchange parts of their bodies ie. legs/torso/head/hair/hat to make lots of variations. Not sure if something like that would be feasible though but I suppose one or two character models with different skins would be the equivalent.

    • Upvote 1
  4. Thanks. For now yes, the game is staying just in this town but I might at some stage create add-on maps with different areas you can travel to. But probably just areas around the town, nothing too far away, so the town would always be the hub you return to. Airdrops are something I've been thinking of so they could possibly be added. So maybe you find a radio and can call in a drop but you have to wait a day or two for it to arrive.

     

    I'm trying to come up with something else gameplay wise that the player can do in between killing zombies and collecting supplies but I'm not sure what that could be yet. Two ideas are crafting and helping/interacting with other survivors but both of these are quite big complex things to add so I'm trying to think of something simpler for now.

  5. Looks like a nice compact setup. For anyone who wouldn't want or need all the grunt of a full blown graphics card I'd recommend an AMD APU setup. One small chip for cpu and gpu means lighter, more space saving, less power consumption/heat and of course costs less too. Good for general use pc and gaming. Maybe there is an even smaller case for such a setup but I don't know what's out there at the moment. Probably another couple of years before I upgrade again. I have an apu on a micro motherboard in my old tower, so it's kinda more minified on the inside and big on the outside :P

    • Upvote 1
×
×
  • Create New...