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Posts posted by Admin
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I uploaded your map here since putting it in the Workshop might confuse people:
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Check and see what animation is actually selected on the left-hand panel.
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I found where this is occuring in the physics calculation. I do not have an explanation why yet.
In the future, you can add files as an attachment to your forum post.
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Never seen this before, and I have no idea how it could be happening. It looks like occlusion culling is producing wrong results.
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Moving to suggestions.
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Your script works fine. Please update your project as you may have an old executable.
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This sounds almost certainly like a Windows permissions / UAC thing.
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You've got mail.
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Adjust the near range and that artifact will go away.
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Update your project. The directional light and terrain shaders were modified.
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The standalone version will continue to receive updates.
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Increasing the light quality can help. This is an issue that can occur in almost all modern games, if you look carefully.
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These only appear to people who's accounts have those privileges. If you would like this disabled on your account I can do that.
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I notified our business manager directly and he is passing this on to the Steam dev group.
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A newer build is in beta testing that should avoid attempts to connect to Steam, unless it is explicitly called to. It has not made it into the standalone build yet.
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It's available here:
http://www.leadwerks.com/werkspace/store/category/5-upgrades/
If you send an email requesting a Steam key you will get the indie and standard edition on Steam instead of the standalone. I recommend that, since it has access to the Workshop.
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C++ projects do not use an "App" table in Lua. For this reason entity scripts should not expect it to be there.
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Workshop publishing of games is a new feature. At this time, it requires ownership of Leadwerks:
http://www.leadwerks.com/werkspace/page/tutorials/_/artwork/how-to-use-the-workshop-r111
I would love to see more simple games in the Workshop. It's for works-in-progress.
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The same thing is occur in with Left 4 Dead 2.
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You'll find a C++ and Lua example for nearly every command in the API here:
http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/
Here is an example that controls the camera with the mouse:
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The demo has now been updated to the current version.
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The file might have been modified since the last time he updated.
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This is the intended behavior. A backup of the file is created for you.
Context:DrawText questions
in Programming
Posted
You can use this to get the width:
http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/font/fontgettextwidth-r52
Maybe you can use the underscore for a cursor?