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Admin

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Posts posted by Admin

  1. The problem is that you are not using physics for the door movement. You are manually positioning the door, which breaks the physics simulation. Plus, it has a mass of zero. Therefore, the player will only collide with the door if they are in motion, and the door will never collide with the player.

     

    I recommend making a copy of the sliding door script and modifying that to suit your needs.

  2. If you have an Oculus Rift DK2 and want to try out a simple test with Leadwerks you can download it here:

    REMOVED

    The Rift configuration utility must have your display mode set to "Direct".

    Press space to get rid of the warning. WASD moves, mouse looks left and right. Use your head to look up and down.

    No optimizations to the camera class have been performed yet but it runs fast on my hardware.

    Screenshots_screenshot8.jpg

    • Upvote 2
  3. The only way to see it in action is to fly around the level and "pop" through walls suddenly, as there is a small delay for the results of the occlusion tests. But there's really no tuning or adjustment needed at all.

     

    The stutter you encounter is probably a light's shadowmap being rendered for the first time.

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