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You can now create a Leadwerks account by signing into our site with your Steam account:
http://www.leadwerks.com/werkspace/index.php?app=core&module=global§ion=register
If you already have an existing forum account, you can associate your SteamID with it. This link your screenshots and other content to your profile and allow us to display a page with all your screenshots, videos, Workshop items, etc.:
http://www.leadwerks.com/werkspace/index.php?app=core&module=usercp&tab=core&area=managesteam
You will also get a handy-dandy Steam link in your user info to the left when you post in the forum.
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Winter has descended upon the land, and with it comes the frost. The nights are long and the days are cold and grey. How long it shall last we do not know. But we do know it is time for another Leadwerks game tournament!
http://www.leadwerks.com/werkspace/blog/41/entry-1604-games-of-winter-tournament/
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Worked fine when I ran it. Maybe post the output from the log?
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According to this, the Radeon 3000 series is DX10 level hardware, and Leadwerks requires DX11/OpenGL 4 level hardware:
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Thank you for pointing that out. Sign in with Facebook and Twitter has been disabled. Those sites aren't really as relevant as they were a few years ago, and if they can't keep their APIs working it's best not to deal with it.
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Maybe you need to call context:SetColor(1,1,1,1) before drawing?
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The beta branch is updated on Windows so that all fonts are always included now.
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You are right. It appears the brush shape is not being copied with copied brushes. A temporary workaround is to rebuild it yourself:
function Script:fireBall() local fireball = Prefab:Load(self.prefabFireBall,Map.LoadScripts) fireball:BuildShape()
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It should work. Can't wait to try this.
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I recommend the following:
- Switch to the default branch, which is the current stable version.
- Delete the file Documents\Leadwerks.cfg. This will revert all settings to their default state.
- If there is still a problem, install the latest graphics drivers for your card here:
http://www.nvidia.com/drivers
- Switch to the default branch, which is the current stable version.
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Fall is in the air, which means evil spirits, good beer, and the annual Leadwerks Halloween Game Tournament.
WHEN: The tournament will start Thursday, October 8, and end Thursday, November 5th at 11:59 P.M. (Pacific Standard Time).
HOW TO PARTICIPATE: Publish your Halloween-or-other-themed game to Steam Workshop or upload it to the games database before the deadline. You can work as a team or individually. Use blogs to share your work and get feedback as you build your game. If you need models for your game, check out the Halloween Model Pack, and Graveyard Props, both available for free in the Leadwerks Workshop. And there's a Zombie Pack DLC available if you need it.
PRIZES: Rather than a competition, this tournamant is a "co-opetition". Everyone who participates gets a prize!
If this is your first game tournament entry, you will receive a cool Leadwerks sticker in the mail.
If this is your second game tournament entry, you'll receive a rockin' Leadwerks T-shirt in the mail.
If this is your third game tournament entry, you'll receive a collection of three limited-edition professionally printed postcards featuring beautiful Leadwerks screenshots. Send them to a friend or put them on the wall. (Pictures coming soon!)
Entries will be reviewed Friday, November 6th.
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It might be that the culling algorithm is blocking re-render. Do you have a simple test I can run?
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You can delete your config file here:
"(USER)\Documents\Leadwerks\Leadwerks.cfg"
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There may be additional information in the program log at the bottom of the main editor window.
Also, you must have Steam Cloud enabled for your account.
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Define a new collision response between two types:
void Collision::SetResponse(const int collisionTypeA, const int collisionTypeB, const int response)
Response can be:
- Collision.None
- Collision.Collide
- Collision.Trigger
And then call Entity:SetCollisionType()
http://www.leadwerks.com/werkspace/page/api-reference/_/entity/entitysetcollisiontype-r35
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- Collision.None
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Summer is here, which means the beach, barbecue, and the first Leadwerks Summer Games Tournament.
WHEN: The tournament will start Monday, June 15, and end Sunday, July 19th at 11:59 P.M. (Pacific Standard Time).
HOW TO PARTICIPATE: Publish your summer-or-other-themed game to Steam Workshop or upload it to the games database before the deadline. You can work as a team or individually. Use blogs to share your work and get feedback as you build your game.
PRIZES: Rather than a competition, this tournamant is a "co-opetition". Everyone who participates gets a prize!
If this is your first game tournament entry, you will receive a cool Leadwerks sticker in the mail.
If this is your second game tournament entry, you'll receive a rockin' Leadwerks T-shirt in the mail.
Entries will be reviewed Monday, July 20th.
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There's a simple code example here:
http://www.leadwerks.com/werkspace/page/api-reference/_/vehicle/vehiclecreate-r861
A racing game project template would be a good addition.
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Should be fixed now with the new update.
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I recommend an Nvidia GEForce card over a Quadro. Quadros are expensive and meant for CAD, not games.
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The old gallery images are being uploaded to Google Drive here, where they can be freely accessed:
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Cheap water
in Suggestion Box
Posted
Basic marketing: it's not "cheap" water, it's inexpensive water.