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Josh

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Posts posted by Josh

  1. I keep hearing the numbers don't match or add up. The thing about the linux numbers are, that there aren't any more left. Leadwerks for linux exhausted the potential customer base. So josh is going to see the same sales performance as the mobile.

    I would be very surprised if that was the case. The Kickstarter campaign was selling an idea for a product that didn't exist yet. There's still a lot of Linux users left to convert.

     

    I don't have any plans for a paid upgrade any time soon. We're gaining a lot of new users pretty quickly, so I am very satisfied with that.

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  2. The correct behavior should simply be to have those options disabled.

     

    Originally, our script editor was written using the native textarea widget. Then I switched it over to Scintilla, but could not find an implementation of Scintilla for GTK2. Fortunately, I still had my text editor code that handled syntax highlighting, so I was able to just revert to that.

     

    Will update shortly, with those options disabled. In the future this is something I would like to improve.

  3. i still don't really get it how mobile etc. can be compared with that huge difference of advertising that was published.

    Mobile got nearly no advertising as far as i know and Linux now got a lot of advertising like Greenlight, kickstarter Josh going to different events etc.

     

    I accept that Josh is focusing on Desktop for now. It is just a bit sad that the mobile LE3 stuff i bought is pretty much useless for me. especially now.

    I actually put a lot more effort into promotion for mobile, but it's up to the media to pick up your story and run with it. I showed them a deferred renderer on an iPad, and nobody cared. When I did interviews for mobile all they wanted to do was ask me questions about Unity. I'm not even sure if the interviewers understood the concept of a game engine outside of that.
  4. I understand the wall thickness, but when you use a csg to create a building walls that approach 1wu starts to get huge unless we are scalling everything in the world up. This scene I can get away with vastly thicker walls, but I have a building that is made up of brick that needs to be the depth of a read brick. Are the World:SetLightQuality, and DirectionalLight->shadowstagerange[3] exposed to lua?

    You should assume the user might set these to the lowest possible values.

     

    I don't know what a "wu" is? Some unit of measurement?

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