-
Posts
23,510 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Posts posted by Josh
-
-
This is quite a lot cleaner than what we had previously:
#!/bin/bash packages=(libc6:i386 libgcc1:i386 libgl1-mesa-glx:i386 libglib2.0-0:i386 libopenal1:i386 libstdc++6:i386 libx11-6:i386 libxxf86vm1:i386 gtk2-engines:i386 gtk2-engines-murrine:i386 unity-gtk2-module:i386 libdbusmenu-glib4:i386) pkgcnt=$(dpkg -l "${packages[@]}" | grep ^ii | wc -l) if [ "$pkgcnt" -ge ${packages[#]} ]; then # Everything's installed, so exit quietly exit 0 fi cat <<EOF Leadwerks requires the following extra packages to function correctly: ${packages[*]} Do you wish to install them? [Yn] EOF while read response; do case $response in y|Y|"") sudo apt-get install ${packages[@]} ret=$? if [ $ret -eq 0 ]; then echo "Successfully installed packages." exit 0 else echo "Failed to install packages. Try again? [Yn]" fi ;; n|N) echo "Aborting as per user request." exit 1 ;; *) echo "Please enter y or n." esac done
I already updated the server with this file.
- 2
-
FYI this is fixed in 14.04.
-
Having the files to actually produce the problem would be helpful.
-
Your registration key was sent on April 4th. Please ensure that your email service is not filtering out the message as spam. I just re-sent it again.
Regarding price, my records show that on January 10th, you bought this product for $199.
-
I think those advantageous are grossly overstated. Unless you are burning a Blu-Ray disc, downloading a movie, and crowd-processing protein folding, your CPU usage outside a game should be 0-1%. The shorter CPU to GPU pipe is just an attempt to try to make integrated graphics look good.You have to keep in mind that the ps4 though closer to what a pc is, is still a specialty device. It has lower overhead and probably has a shorter pipe from CPU to gpu. Every system having 8gb ram and 8 cores that are expected helps too. The 11 million poly sounds reasonable, but I bet some of it is tessellation, and the fact that it is a Sony studio might help with that.
-
The compartmentalization of Lua scripts is really convenient, but yes, C++ is more powerful. My personal preference is to use them both for different tasks.
- 1
-
I think it's safe for me to go ahead and include this since it is a tiny change most people won't notice.
- 7
-
Open-source or proprietary graphics driver?
-
-
You can use Visual Studio 2013 Express, which is free.
It might be possible to configure Code::Blocks to use the MS compiler but honestly you're going to have problems if you do that.
On Linux, Code::Blocks is the official supported IDE, but it's easier to switch on there since it's all based on GCC.
-
Nice. Hopefully this will be super simple. It looks like we'll just do the software center and Steam launch with 14.04 then.
-
If you open the shader "Shaders/Drawing/drawimage.shader" and replace the vertex source with this, you may see a small improvement in image quality:
#version 400 uniform mat4 projectionmatrix; uniform mat4 drawmatrix; uniform vec2 offset; uniform vec2 position[4]; uniform vec2 texcoords[4]; // ADD THIS: -------------------------------- uniform vec2 buffersize; //-------------------------------------------------- in vec3 vertex_position; in vec2 vertex_texcoords0; out vec2 vTexCoords0; void main(void) { gl_Position = projectionmatrix * (drawmatrix * vec4(position[gl_VertexID]+offset, 0.0, 1.0)); // AND THIS ------------------------ gl_Position += vec4(0.5/buffersize.x,0.5/buffersize.y,0.0,0.0); //----------------------------------------- vTexCoords0 = texcoords[gl_VertexID]; }
-
I'm not sure what I'm looking for here, but the sample textures are using mipmapping...this will cause the converter to resize the image to the closest power-of-two dimensions, which will cause the results to look different. When I disabled mipmapping the converted image looks identical to the original.
-
Presently, there is no way to do this. An additional script function is something I have considered adding.
- 1
-
-
Do they have a release candidate available that doesn't have to be compiled?
-
Set the mass to zero and the object is static. Please stop requesting features we already support. I know you're just reading the docs on Unreal or whatever and reposting it here. The volume of topics you create in the suggestions forum is out of control and it's drowning out other users.
- 1
-
Unless someone reports this in the supported version of Ubuntu I can't investigate it. Otherwise I will spend all day trying to solve problems on a bunch of different distros.
-
Disable the depth mask in the material.
- 1
-
Duplicate report.
-
Unfortunately, I can't investigate a report like this on a non-supported distro, which I assume this is. (If you aren't using the proprietary drivers, I strongly recommend doing so.)
-
Because it's much more flexible.
-
We already support directional particles (sparks), and several other things you are describing here.
-
Ah, I have seen this before. Thanks for pointing that out.
Ubuntu Dev Script
in Linux
Posted
If you were compiling the editor (which know one here is) you would use this script to set up a development system: