Vegetation Demo
By Josh,
The Leadwerks 3 vegetation system is a groundbreaking new technology. All vegetation instances are procedural and dynamically placed, so that physics and rendering of any amount of instances can occur with zero memory usage. This demo proves that the idea actually works!
This demo shows the new Leadwerks Game Engine 3 vegetation system in action. It uses three vegetation layers for trees, brushes, and dense grass. Without any adjustment of vegetation settings for different hardware, I am getting the following results:
NVidia GEForce GTX 780: 301 FPS
AMD Radeon R9 290: 142 FPS
Intel HD Graphics 400: 15 FPS
The view distances can be further adjusted to make the system run faster on low-end hardware.
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