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  1. Past hour
  2. Josh

    Grass model

    If you use RGB 183, 230, 183 for the terrain material color with that grass texture, it will blend very closely with the model color.
  3. Today
  4. I figured out that the colliders get lost when you load the map within the editor. So you create an collider drop the model in the scene everything is fine. When you load the map next time with the editor the colliders are lost again. You can watch the video to see what i mean. https://streamable.com/aw8ek5
  5. 0.9.6 Added support for groups in scene browser.
  6. After todays patches I have some weird behavior when hitting F5 from the editor to launch the map. I have to click on the window, move my mouse outside the window, then usually move it back into the window and click again before Ultra even starts to load the map up. If I don't do this action then when I hit F5 the window pops up and just sits there.. Further more, if I hit F5 from Visual studio, it'll load the window with no delay and without having to do the mouse tricks.
  7. This week we review the new foliage system, learn some tricks to make outdoor scenes look better, and discuss progress on our example game.
  8. Yesterday
  9. I'm not sure if this is intended behavior but I really doubt it is. The third LOD distance always resets to 64. I'm trying to setup LOD's well beyond that point but it always reverts back to a max of 64.
  10. Josh

    Grass model

    @Andy90 Here is the grass model I was using in the live chat today. I also included the terrain textures I was using. grass.zip
  11. Alienhead

    SSAO

    Alpha 0 ( zero ) entities are picking up SSAO tinting.
  12. Not sure how it happened. But I think it can happen after the displays go into power saving mode.
  13. Sometimes the colliders for the new mdl format dont load in the game.
  14. For grass, this extension will make all normals point up. Grass Normals.lua
  15. Update: This has to do with FBX to MDL conversion. If you save the model as a gilt then to a MDL, it's fine.
  16. For some reasons the transparent order for the models its wrong Also the alpha mask is onlny showing within the editor. In the game itself the alpha cutoff dont work
  17. * When running from the editor ( F5 ), I have to shake my mouse over the screen ( window ) several times before the app will start up. * When painting with the terrain tool, the tool picks up every object on the map preventing painting in that area.. Should ignore geometry pickmodes?
  18. Alienhead

    Foliage

    I love this one, it's really immersive.
  19. i testet it with the old shaders and it result in the same problem. The flickering is more intensive if the distance from the model to the center position (0,0,0) is higher.
  20. Some textures are flickering. https://streamable.com/bezza2
  21. Josh

    Foliage

    Adding some rocks to the mountainside.
  22. Josh

    Foliage

    This was the look I was going for with the material. Much better.
  23. 0.9.6 Improved support for specular-gloss lighting model in material editor.
  24. The selection seems to treat the center as the origin. This isn't ideal for prop design. test.zip On first import it looks fine: On selection: This can make it difficult to align props like doorways, crates, and others to the floors and other surfaces.
  25. Last week
  26. Josh

    Palm trees

    The specular-gloss model is much better for plants.
  27. 0.9.6 Fixes for buggy spinner widget behavior.
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