Jump to content
  • entries
    941
  • comments
    5,894
  • views
    870,363

Game Launcher release plan


Josh

1,406 views

 Share

Since the community has done their part and we are approaching 100 game, it's almost time to take Game Launcher out of early preview mode make it a full release. When it becomes a full release on Steam the number of people playing your games will go up, a lot.

 

There are still some odds and ends in the interface to finish up. The thumbnail loading routine needs to be improved. There are some changes that need to be made so it will work better with Big Picture mode. So I am aiming for a release in Spring 2017.

 

By default, the game launcher will show about 20 games with a "Staff Pick" tag. The full library of games will still be viewable by selecting the list item in the categories list. I want to make sure new players try the games first that will give them the best experience, and keep them coming back for more.

 

There are also a few non-working games that will be removed from the Workshop if they are not updated. Games will only be removed if they don't start, or if they are loading the default starting map accidentally.

 

The "Staff Pick" games are the showcase of what the Leadwerks community can create, and will get more players. They are being selected based on the following criteria.

 

Playability

  • Is the game fun?
  • Is the objective clear? Does the player know what to do?
  • Is there a place in the game where most players will get stuck?

 

Performance

  • Does the game load quickly and run fast?

 

Graphics

  • Does the game look good?
  • Is it using decent-looking assets or programmer art?

 

I hope that pushing simple games with high replay value to the front will result in people trying more games.

 Share

5 Comments


Recommended Comments

If you can help me get the Vectronic Demo pass the generic error when I upload to Seam, I'd be more than willing to update that to 4.2! smile.png

Link to comment

I don't recall, did we have a way to save game data for game player games? I seemed to recall that we can't write to file from there. If that's right will that ever be addressed? I would think having ppl play the games more than once is deminished if their progress isn't saved. Maybe there is some game saving API company out there?

Link to comment

If you can help me get the Vectronic Demo pass the generic error when I upload to Seam, I'd be more than willing to update that to 4.2! smile.png

If you keep getting that error over and over, at this point I would upload it as a new game and hide the old one.

 

I don't recall, did we have a way to save game data for game player games? I seemed to recall that we can't write to file from there. If that's right will that ever be addressed? I would think having ppl play the games more than once is deminished if their progress isn't saved. Maybe there is some game saving API company out there?

System:SetProperty("LastLevelCompleted",3) will work right now. Beyond that, let's talk in the programming forum about what kind of data you need to save.

Link to comment

I'm confused as System GetProperty() says it reads a command line property in the docs. There is no doc for System SetProperty() that I see. Where is that saving data and why does GetProperty() say command line properties? That's not what we would need to read saved data.

 

 

Edit: nvm I see

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...