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VR Teleporter Development Part 4
Work in Progress - Started by Admin,
Here's the near-final version with arcing and smooth movement. The motion is fast enough it's over before you can get motion sick, but it communicates ... -
VR Teleporter Development
Work in Progress - Started by Admin,
Next step is to step into VR and take a look at my teleport indicator prefab and my player model. Everything looks good! -
Mercenary Action Figure
Work in Progress - Started by Admin,
Get it here: http://www.leadwerks.com/werkspace/page/viewitem?fileid=625293948. -
Obligatory scenery with dark ambient soundtrack
Work in Progress - Started by Admin,
Music from here: http://freesound.org/people/burning-mir/sounds/223447/ -
Vegetation System LOD Preview
Work in Progress - Started by Admin,
Demonstration of the LOD system in the upcoming vegetation system. -
Scripted Mech
Work in Progress - Started by Admin,
Scripted mech in Leadwerks Editor. It's my first attempt to make a walking robot. -
More thoughts on Lua
Work in Progress - Started by Admin,
Demonstration of another scripted entity and discussion of how Lua changed my mind on scripting. -
Vehicle test
Work in Progress - Started by Admin,
Test with Dave Gravel's raycast vehicle implementation in Newton Game Dynamics and Leadwerks Engine. -
Ocean shader
Work in Progress - Started by Admin,
This is just a development video showing some work I am doing on the ocean shader. It's very hard to get water to look good, but I think this is a big ... -
Deferred Lighting in Leadwerks Engine
Work in Progress - Started by Admin,
Demonstration of a lot of dynamic shadow-casting lights in Leadwerks Engine. -
Tutorial: Rendering Lights (BMX)
Work in Progress - Started by Admin,
Demonstrates how to render lights in Leadwerks Engine with BlitzMax. High-res video and companion PDF are available on our web site. -
Leadwerks Engine & Newton Game Dynamics - 2000 oildrums
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. Shows off the capabilities of the new Newton Game Dynamics SDK and Leadwerks Engine. Note this ...