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Vulkan animation stress test
Work in Progress - Started by Admin,
Switching our new renderer from OpenGL to Vulkan yielded a 78% performance increase in this animation stress test. -
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Physically-based Rendering: Pass 3
Work in Progress - Started by Admin,
Third revision of PBR in Leadwerks. -
Physically-based Rendering (PBR): Pass 1
Work in Progress - Started by Admin,
Demonstration of PBR implementation using procedural lighting data only. -
1000 Animated Goblins
Work in Progress - Started by Admin,
Here we see 1000 animated characters rendering at 60 FPS...on integrated graphics! This should run much faster on a discrete GPU. All characters are currently ... -
VR Teleporter Development Part 3
Work in Progress - Started by Admin,
Finally added the actual teleportation part and it works great. -
VR Teleporter Development Part 2
Work in Progress - Started by Admin,
Added a beam and picking to determine where the teleport indicator should go. -
VR Teleporter Development
Work in Progress - Started by Admin,
Next step is to step into VR and take a look at my teleport indicator prefab and my player model. Everything looks good! -
Mercenary Action Figure
Work in Progress - Started by Admin,
Get it here: http://www.leadwerks.com/werkspace/page/viewitem?fileid=625293948. -
Vegetation picking and decals
Work in Progress - Started by Admin,
This video shows the player interacting with vegetation objects. Vegetation objects are special because they aren't stored in memory at all, but instead are ... -
Electric spark emitter
Work in Progress - Started by Admin,
Workshop item here: http://steamcommunity.com/sharedfiles/filedetails/?id=502368605. -
Amazing real-time reflections
Work in Progress - Started by Admin,
Check out Igor's post effect here: http://steamcommunity.com/sharedfiles/filedetails/?id=414422238.