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Mars Rover Concept
Work in Progress - Started by Admin,
Demonstration of VR concept for Mars Rover. -Vehicle physics with manual or automatic drive. -Simulated camera views. -Pathfinding. -
Physically-based Render: Pass 2
Work in Progress - Started by Admin,
This adds cubemap reflections to our PBR implementation. We plan to replace with with real-time voxel-based reflections. -
Easy no-bake occlusion culling
Work in Progress - Started by Admin,
Baked occlusion data is totally unnecessary! It can all be done cheaply and easily on the GPU. -
1000 Animated Goblins
Work in Progress - Started by Admin,
Here we see 1000 animated characters rendering at 60 FPS...on integrated graphics! This should run much faster on a discrete GPU. All characters are currently ... -
100 characters with unique animations
Work in Progress - Started by Admin,
Here is a test with 100 characters, all with unique animations. I expect the final version to support thousands of characters. -
Leadwerks 5 performance test: 100,000 boxes
Work in Progress - Started by Admin,
The new multithreaded renderer is able to efficiently manage tens of thousands of objects in real-time. This test runs at 100-400 frames per second on Intel ... -
Picking objects up in VR
Work in Progress - Started by Admin,
Fixed the object rotation now. It works great! -
Picking up objects in VR
Work in Progress - Started by Admin,
Rotation needs to be sped up but VR works well with physics. -
VR Teleporter Development Part 4
Work in Progress - Started by Admin,
Here's the near-final version with arcing and smooth movement. The motion is fast enough it's over before you can get motion sick, but it communicates ... -
Simple Inverse Kinematics
Work in Progress - Started by Admin,
A new kinematic controller allows you to create IK systems and other cool stuff in Leadwerks 4.4. -
OpenVR and Leadwerks Game Engine Virtual Reality demo with HTC Vive
Work in Progress - Started by Admin,
First pass at OpenVR implementation in Leadwerks.