-
Particle Physics with Newton Dynamics
Work in Progress - Started by Admin,
First pass at particle physics, here with some smoke-like particles. Particles collide with and exert forces on the scene. -
-
-
True single-pass stereo rendering in new engine
Work in Progress - Started by Admin,
We've successfully implemented Nvidia stereoscopic rendering for fast VR performance. More info here: ... -
Physically-based Render: Pass 2
Work in Progress - Started by Admin,
This adds cubemap reflections to our PBR implementation. We plan to replace with with real-time voxel-based reflections. -
1000 Uniquely Animated Goblins
Work in Progress - Started by Admin,
Here we see 1000 animated characters. Each instance has its own skeleton and is animated independently from all others. On Intel integrated graphics this is ... -
Simple Inverse Kinematics
Work in Progress - Started by Admin,
A new kinematic controller allows you to create IK systems and other cool stuff in Leadwerks 4.4. -
GPU Culling Demonstration
Work in Progress - Started by Admin,
Demonstration of vegetation culling performed entirely on the GPU. Thanks to RasterGrid and the folks on the OpenGL forum. Rendered polys = 28 million Total ... -
-
-
Leadwerks Engine 2.1 & Sandbox Overview
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. Overview of features in Leadwerks Sandbox and Leadwerks Engine 2.1. -
Leadwerks Sandbox Preview
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. Early preview of real-time physics editing in Leadwerks Sandbox.