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Work in Progress

  1. Leadwerks Test  

  2. 3D CSG Editing  

  3. GPU Culling Demonstration  

    Demonstration of vegetation culling performed entirely on the GPU. Thanks to RasterGrid and the folks on the OpenGL forum. Rendered polys = 28 million Total ...
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  5. 3D CSG Editing  

  6. GPU Frustum Culling  

    65536 individual instances are being tested on the GPU to see if they are within the camera frustum. The camera frustum is pulled in a little bit to make the ...
  7. Realtime GPU FFT in Leadwerks 4  

    An early stage of GPU FFT using the stockham FFT with the Phillipsspectrum to produce ocean waves.
  8. Leadwerks Trailer 2015  

    Leadwerks Game Engine is the easiest way to make quality 3D games: http://store.steampowered.com/app/251810.
  9. Leadwerks Community Showreel 2015  

    A compilation of games made with Leadwerks. Visit www.leadwerks.com to learn how to make your own 3D games.
  10. GLTF animation  

    Original model here: https://sketchfab.com/3d-models/cyber-warrior-86f58bf5151c410facacf0ed6a2ebd53
  11. Base Profile 2019 08 09 17 43 28 06  

    Kleiner Ausschnitt meines mit der Leadwerks Engine erstelltes Levelteil.
  12. Per-bone Animation  

    First pass at per-bone animations, combining upper body and lower body actions.
    This is all it takes to control this animation:
    //Load a model auto model = LoadModel(world, "Models2/merc/merc.mdl"); auto bone = model->skeleton->FindBone("spine_01_Military_Male"); //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { if (window->KeyDown(KEY_UP)) { model->Animate("walk", 0.4); } else { model->Animate("idle", 0.4); } if (window->KeyHit(KEY_SPACE)) model->Animate("shoot", 0.25, 100, ANIMATION_ONCE, 0, bone); world->Update(); world->Render(framebuffer); }  
     
  13. Warehouse Demo  

    Description
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