Work in Progress
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GPU Frustum Culling
Work in Progress - Started by Admin,
65536 individual instances are being tested on the GPU to see if they are within the camera frustum. The camera frustum is pulled in a little bit to make the ... -
Realtime GPU FFT in Leadwerks 4
Work in Progress - Started by klepto2,
An early stage of GPU FFT using the stockham FFT with the Phillipsspectrum to produce ocean waves. -
Leadwerks Trailer 2015
Work in Progress - Started by Admin,
Leadwerks Game Engine is the easiest way to make quality 3D games: http://store.steampowered.com/app/251810. -
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Leadwerks Community Showreel 2015
Work in Progress - Started by Admin,
A compilation of games made with Leadwerks. Visit www.leadwerks.com to learn how to make your own 3D games. -
GLTF animation
Work in Progress - Started by Steam Community,
Original model here: https://sketchfab.com/3d-models/cyber-warrior-86f58bf5151c410facacf0ed6a2ebd53 -
Base Profile 2019 08 09 17 43 28 06
Work in Progress - Started by Steam Community,
Kleiner Ausschnitt meines mit der Leadwerks Engine erstelltes Levelteil. -
Per-bone Animation
Work in Progress - Started by Josh,
First pass at per-bone animations, combining upper body and lower body actions.
This is all it takes to control this animation:
//Load a model auto model = LoadModel(world, "Models2/merc/merc.mdl"); auto bone = model->skeleton->FindBone("spine_01_Military_Male"); //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { if (window->KeyDown(KEY_UP)) { model->Animate("walk", 0.4); } else { model->Animate("idle", 0.4); } if (window->KeyHit(KEY_SPACE)) model->Animate("shoot", 0.25, 100, ANIMATION_ONCE, 0, bone); world->Update(); world->Render(framebuffer); }
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Marble Game
Work in Progress - Started by Admin,
New game templates make it easy to set up different types of games with Leadwerks. This template demonstrates how to create a simple but fun marble game. -
SSLR
Work in Progress - Started by Steam Community,
Just messing around with some real-time reflections from Igor -