YouGroove Posted April 14, 2014 Share Posted April 14, 2014 This code makes program crash function App:restart() self.world:Release() local mapfile = System:GetProperty("map","Maps/shoot.map") if Map:Load(mapfile)==false then return false end --Create a world self.world=World:Create() end What could be the problem as i don't see ? EDIT : Ok resolved , needed self.world=World:Create() before loading map. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted April 14, 2014 Share Posted April 14, 2014 It's self.world:Clear() instead of Release and then you don't need to create a new world but just reuse the one. By creating a world on top of your existing world before clearing it you are most likely creating a memory leak. Quote Link to comment Share on other sites More sharing options...
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