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Diffuse/normal/spec/environment not working


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I believe your diffuse texture needs an alpha channel, which the shader uses to determine how "shiny" each pixel is.

My job is to make tools you love, with the features you want, and performance you can't live without.

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Thank you. The camera gbuffer is missing the extra emission texture attachment, and it's not something that gets used in the default examples, so I didn't catch it. Will fix shortly.

My job is to make tools you love, with the features you want, and performance you can't live without.

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