Jump to content



Recommended Posts

I tried to make my own oildrum objects as well as a boat that float on the waterplane. But what i get are objects that bounce off from the waterplane and jump 4 meters into the sky. I am using the same properties as the oildrum and a .phy file generated with 3ds max obj exporter and then objtophy.exe or phygen.exe (both same result). I even copied the lua code from the original oildrum once but still bouncing ...

Any ideas? Josh? How did you make the oildrum :P


//EDIT: I think it hase something to do with the size of the phy file. i just made a smaller one and it behaves just like the original one ...

Is there any way i can get that result with a bigger file?



Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...