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2D Player SelectionCircles


DudeAwesome
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I did something like this back in LE 2.x. I created a plane which had a bunch of verts to it. Then each frame I would place it well above the ground (which was the terrain). I would then do a raycast down on each vert of the plane, and when it hit the terrain that's the Y position I would use for that vert for the plane. This would make it "hug" the terrain no matter what the terrain looked like. Then I painted it with a selection like texture/material and all was good.

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