Jump to content

Wireframe view for tessellation shader


Rastar
 Share

Recommended Posts

I am playing around with the tessellation shader. Is there a way to see the tessellation results in as a wireframe? It seems in the editor I always get the non-tesselated original meshes as wireframes. When running the game everything is shaded. I was using the (undocument) camera->SetDrawMode() in C++ / Leadwerks 3.0, but that isn't exposed to Lua.

  • Upvote 1
Link to comment
Share on other sites

  • 8 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...