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EXCEPTION_ACCESS_VIOLATION on Startup


FireAndIce
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Hello,

 

I downloaded the Leadwerks trial to try out and installed it, but when I run the Leadwerks.exe, I receive a popup error message of "EXCEPTION_ACCESS_VIOLATION". Here are the contents of the Leadwerks.log file:

 

Initializing OpenGL2 graphics driver...

 

Initializing OpenGL...

 

OpenGL version 331

 

GLSL version 330

 

Loading font "D:/Tools/Testing/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)...

 

Loading font "D:/Tools/Testing/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)...

 

Loading shader "D:/Tools/Testing/Leadwerks/Projects/CPPExample/Shaders/Drawing/DrawDottedLine.shader"...

 

Vertex shader was successfully compiled to run on hardware.

 

Fragment shader was successfully compiled to run on hardware.

 

Fragment shader(s) linked, vertex shader(s) linked.

 

WARNING: warning(#276) Symbol 'ex_color' usage doesn't match between two stages

 

WARNING: warning(#276) Symbol 'ex_color' usage doesn't match between two stages

 

Loading shader "D:/Tools/Testing/Leadwerks/Projects/CPPExample/Shaders/Wireframe.shader"...

 

Vertex shader was successfully compiled to run on hardware.

 

Fragment shader was successfully compiled to run on hardware.

 

Fragment shader(s) linked, vertex shader(s) linked.

 

Loading shader "D:/Tools/Testing/Leadwerks/Projects/CPPExample/Shaders/solid.shader"...

 

Vertex shader was successfully compiled to run on hardware.

 

Fragment shader was successfully compiled to run on hardware.

 

Fragment shader(s) linked, vertex shader(s) linked.

 

Deleting shader "D:/Tools/Testing/Leadwerks/Projects/CPPExample/Shaders/solid.shader"

 

Loading shader "D:/Tools/Testing/Leadwerks/Projects/CPPExample/shaders/model/skybox"...

 

Loading shader "D:/Tools/Testing/Leadwerks/Projects/CPPExample/Shaders/Dynamic/default.shader"...

 

Vertex shader was successfully compiled to run on hardware.

 

Fragment shader was successfully compiled to run on hardware.

 

Fragment shader(s) linked, vertex shader(s) linked.

 

Loading shader "D:/Tools/Testing/Leadwerks/Projects/CPPExample/Shaders/OcclusionQuery.shader"...

 

And here are my system specs:

Windows 7 64-Bit

8GB RAM

ATI Radeon HD 3450 3GB

Any ideas what is wrong?

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The only potential problem I see is the fact you have it installed on your D: drive. Theoretically this should pose no problem, but it is something different that doesn't get tested very often.

My job is to make tools you love, with the features you want, and performance you can't live without.

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I discovered that the production version doesn't like to run when installed in Drive K, then installed on C and was golden.

I built a new machine with just one drive and everything works as expected, sorry didn't report it.

 

It pays to be normal

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I reinstalled to the default location but unfortunately I'm still receiving the same error. Here is the log:

 

 

Initializing OpenGL2 graphics driver...

 

Initializing OpenGL...

 

OpenGL version 331

 

GLSL version 330

 

Loading font "C:/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)...

 

Converting "materials\common\lightvectormap.png"...

 

Successfully converted "C:/Leadwerks/Projects/DarknessAwaits/Materials/Common/lightvectormap.png".

 

OK

 

Loading font "C:/Leadwerks/Editor/Fonts/arial.ttf" (10, 0, 0)...

 

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Drawing/DrawDottedLine.shader"...

 

Vertex shader was successfully compiled to run on hardware.

 

Fragment shader was successfully compiled to run on hardware.

 

Fragment shader(s) linked, vertex shader(s) linked.

 

WARNING: warning(#276) Symbol 'ex_color' usage doesn't match between two stages

 

WARNING: warning(#276) Symbol 'ex_color' usage doesn't match between two stages

 

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Wireframe.shader"...

 

Vertex shader was successfully compiled to run on hardware.

 

Fragment shader was successfully compiled to run on hardware.

 

Fragment shader(s) linked, vertex shader(s) linked.

 

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/solid.shader"...

 

Vertex shader was successfully compiled to run on hardware.

 

Fragment shader was successfully compiled to run on hardware.

 

Fragment shader(s) linked, vertex shader(s) linked.

 

Deleting shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/solid.shader"

 

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/shaders/model/skybox"...

 

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/Dynamic/default.shader"...

 

Vertex shader was successfully compiled to run on hardware.

 

Fragment shader was successfully compiled to run on hardware.

 

Fragment shader(s) linked, vertex shader(s) linked.

 

Loading shader "C:/Leadwerks/Projects/DarknessAwaits/Shaders/OcclusionQuery.shader"...

 

Any more ideas?

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I switched the project to CPPExample and the last message is still on the loading of the OcclusionQuery.shader:

 

 

Loading shader "C:/Leadwerks/Projects/CPPExample/Shaders/OcclusionQuery.shader"...

 

Could there be an issue with attempting to load that shader on my machine?

 

Also, I'm able to run CPPExample.exe, but when I run DarknessAwaits.exe, after I press enter, it crashes with no error (just a Windows trap).

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