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LE Physics


diedir
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Hi all,

 

some questions about physics :

 

1) is Newton game dynamics driving LE 2.5 and LE 3.0 physics?

 

2) which version of Newton in each LE version ?

 

3) the stable 3.0 version of Newton is out, could we have it integrated in LE 2.5 ?

 

thank you

have a nice day

AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11

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i try to answer your questions as best as i know.

 

1) simply Yes.

 

2) LE2 uses Newton 2 and LE3 uses Newton 3

 

3) i don't know but i doubt it will happen since Josh is concentrating on Leadwerks 3.

But i think even when the physic engine is older in LE2 it is a bit better integrated and has features that are missing in LE3 at the moment.

i am sure that will get better though.

 

Maybe you can explain what you are missing in LE2 Physics?

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Hi beo6

thank you for answering,

 

missing or not found, i don't know but some are bugging me :

  • vehicle braking command
  • more stable physics collisions between rigidbodies (vhs) and static meshes

currently, i don't know why but my car is not driving straight (turning a bit then a lot after a while) when not turning, only

when speed is high ...

edit: i think it is my car structure because it is the only one which does this.

 

so that's my concerns for now

thx

AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11

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good to know that Cassius,

the ticket for that is LE3 license, then a scripts/assets transfer and new methods though,

i am comfort in my LE2 shoes, for now ;)

just hoping that LE2 could recieve newton physics 3

AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11

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