Chris Paulson Posted January 7, 2010 Share Posted January 7, 2010 Hi, I've started looking a footplacement of an NPC so it's feet are on the ground instead of floating. I've tried modifying a foot bone position (using EntityPosition) believing LE had IK to sort out all the other bone positions/rotations, however what I saw was the mesh messed up. I'm I doing something wrong? Has LE really got IK? Quote Link to comment Share on other sites More sharing options...
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