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LE2: character in uu3d


cassius
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Hi.

 

I purchased the beggar character from dexsoft.This can be converted into a farmer or priest by removing tools it is carrying .In uu3d I tried removing some tools by unticking groups but this did not work, the character still has all tools when shown in editor.

 

Anyone know how its done?

Thanks.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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Not sure if this is the best way but I would delete the tool group, then export the char model, then undo, delete the char model and export the tool. Then in code you can handle what tool model you want to give them and animate both with the same frame, or just make the tool the child and animate the character and let the parent/child thang happen :)

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Yea I think that's the only real option in uu3d. And from what I remember if you click the group and press del or right click and del this simply deletes the group but truncates the vents into the next group down. You need to select the group or faces in the group then select delete from the menu, either edit menu or 3d menu can't remember now and not on pc, and I'm recalling this from memory so may be wrong. :)

 

Andy

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In uu3d I tried removing some tools by unticking groups but this did not work

Don't do this or you'll end up just deleting the group like gfx said.

 

To delete all the faces in a group do this :

 

post-44-0-36635600-1364656501.png

 

post-44-0-32586800-1364656535_thumb.png

 

post-44-0-52067300-1364656798.png

 

post-44-0-31751400-1364656554.png

 

Cheers

 

PS: don't try to create vehicles like me with UU3D or you'll get mad, gmf exporter can't handle vehicles properly.

Windows 7 home - 32 bits

Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM

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The way I always do this for models with subgroups is:

 

post-12-0-29718500-1364717074.jpg

 

Right click on groups and make sure Autoselect is ticked then when you click on a subgroup it will select all the faces (this should also happen when selecting a material), then simply right click in the UV Editor window, select delete, this removes the faces, then delete the subgroup as its now empty and if it had its own unshared texture delete that too in materials (just to keep things tidy and prevent loading textures not needed). When you have it how you want it just save that as a seperate new file, don't over write the original .. and make sure you have the original backed up, backups are good.

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