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Face settings brokes in prefab


Dreikblack
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1. Applied trigger mat to a box brush

2. Fixed UV with face tool (right brush)

3. Saved as prefab

4. Dragged prefab into scene - it look like below. After dragging it's changing UV again and may become as at left

After reopening map UV changes again and looks like at bottom one.

image.png.23cb106a91b3a6319ccafc1640e8b17f.png

 

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There are some questions that need to be decided.

  • How much info should a brush instance share with the original?
  • Should texture mapping be updated on a brush that came from a prefab?

The behavior we are seeing right now is a result of not having decided these questions.

My job is to make tools you love, with the features you want, and performance you can't live without.

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