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Render crash if reCreateWorld same world


Dreikblack
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Go to solution Solved by Dreikblack,

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Default start map from template

Happens after first enter press:

image.thumb.png.9924bf4480f3c4f3b5c7b2f9abdb6d68.png

Comment in loop "world = CreateWorld();" to get another render crash (RecordDraw) but it's not consistent and may take several attempts (Andy have this issue i believe):

image.thumb.png.93acc1bea7b92a7e6af4b803a5cb61e4.png

#include "UltraEngine.h"
#include "ComponentSystem.h"

using namespace UltraEngine;

int main(int argc, const char* argv[])
{

    RegisterComponents();
    auto fiplugin = LoadPlugin("Plugins/FITextureLoader");
    auto displays = GetDisplays();
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280 * displays[0]->scale, 720 * displays[0]->scale, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
    auto framebuffer = CreateFramebuffer(window);
    auto world = CreateWorld();

    WString mapname = "Maps/start.ultra";
    auto scene = LoadMap(world, mapname);

    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {

        if (window->KeyDown(KEY_ENTER)) 
        {
            world = CreateWorld();
            scene = LoadMap(world, mapname);
        }
        world->Update();
        world->Render(framebuffer);

    }
    return 0;
}

 

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One crash fixed and 2nd still happens if you comment out one line that i mentioned in first post. Just to make sure you know what i mean i post code it again with commented line

#include "UltraEngine.h"
#include "ComponentSystem.h"

using namespace UltraEngine;

int main(int argc, const char* argv[])
{

    RegisterComponents();
    auto fiplugin = LoadPlugin("Plugins/FITextureLoader");
    auto displays = GetDisplays();
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280 * displays[0]->scale, 720 * displays[0]->scale, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
    auto framebuffer = CreateFramebuffer(window);
    auto world = CreateWorld();

    WString mapname = "Maps/start.ultra";
    auto scene = LoadMap(world, mapname);

    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {

        if (window->KeyDown(KEY_ENTER))
        {
           // world = CreateWorld();
            scene = LoadMap(world, mapname);
        }
        world->Update();
        world->Render(framebuffer);

    }
    return 0;
}

 

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Using a new project and the current beta branch on Steam, I copied this code into the main.cpp file, ran it, pressed the enter key about 10 times to reload the map, with no errors.

https://www.ultraengine.com/community/topic/63031-render-crash-if-recreateworld-same-world/?do=findComment&comment=305162

My job is to make tools you love, with the features you want, and performance you can't live without.

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  • 4 weeks later...
13 minutes ago, Dreikblack said:

I meant Vulkan is gone just like issue and vice versa

This and so many other things...

Dance Dancing GIF

My job is to make tools you love, with the features you want, and performance you can't live without.

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