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Animator Component


Andy90
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Since we want to create a component library, I would like to make my contribution to it. This small component makes it possible to play and stop animations for models. Various settings are available:

  • AutoPlay: Actually self-explanatory. If this option is activated, the animation is played directly at startup.
  • Loop: If activated, the animation is played in a loop.
  • Name: The name of the animation.
  • Speed: The speed of the animation.
  • Bleed (255): Animation bleeding.

In addition, there are two inputs for the Nodegraph: "PlayAnimation" and "StopAnimation". These functions can also be called via C++.

Screenshots:

image.thumb.png.d1f6cbf052fd3c9b12b31c994ee0de5d.png

image.png.cb61957d88449eb9d16eb16420e2ab4b.pngAnimator.zip

 

 

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Here's a lua version of this. Some minor differences and I removed the use of camelSense since the stock components don't use it. 

This was on my list so thanks for writing it! 

Animation.zip

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