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Animator Component


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Since we want to create a component library, I would like to make my contribution to it. This small component makes it possible to play and stop animations for models. Various settings are available:

  • AutoPlay: Actually self-explanatory. If this option is activated, the animation is played directly at startup.
  • Loop: If activated, the animation is played in a loop.
  • Name: The name of the animation.
  • Speed: The speed of the animation.
  • Bleed (255): Animation bleeding.

In addition, there are two inputs for the Nodegraph: "PlayAnimation" and "StopAnimation". These functions can also be called via C++.






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Here's a lua version of this. Some minor differences and I removed the use of camelSense since the stock components don't use it. 

This was on my list so thanks for writing it! 


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Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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