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LE3 : Crash 2


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Something similar happens in c++ when deleting the world object in the project. A similar error appears and the game craps out when trying to delete the newton physics object of the player. I didn't post this before as I wasn't sure if it was something in my code, but I believe it's not.

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Ok in fact i found on of these bugs, it happesn with characters :

If you set collision other than None with character type controller it will crash.

When you choose character controller, don't put anything on collision type and leav it to none.

 

Perhaps the editor should propose to None and disable it when we choose character controller.

Stop toying and make games

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  • 2 weeks later...
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