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Program Crashes when creating CSG blocks


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Ultra crashes when the user is editing polygon data and while the user is dragging a polygon. If the user is dragging a polygon and the mouse cursor leaves the 3D viewport of origin, the engine throws an out of index error and causes Ultra to crash. 

 

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If you are using the face tool, I found a problem. I changed the way brush raycasting works to fix the normals not being returned in the pick info, but this causes a new issue, now the face index is not being returned, which the face tool in the editor relies on.

I need to redo the picking routine using a Newton collision tree. This will handle the pick normal, face index, and support picking with a radius (sphere casting). I'll probably have a fix for this up tomorrow.

My job is to make tools you love, with the features you want, and performance you can't live without.

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