Jump to content

FPSViewControls


reepblue
 Share

Recommended Posts

This was something I was working on but I'm reconsidering going back to a mono-component workflow. The code shows how to handle mouse look for an FPS camera both for Relative and Raw mouse look. 

This was made using the API systems found in my Game System and will simply work if you're using that. Otherwise, it needs modifications and stubbing of features.

Sharing this as I know how awful it was for me to get this feeling right and it's nice seeing the system mostly isolated. Quick 180 turning, and zooming is also demonstrated, but there's a rendering bug with zooming atm. 

FPSViewControls.zip

  • Like 1

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

If you like my work, consider supporting me on Patreon!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...