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The New Preprocessor


reepblue
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This simple application will scan your Components directory and create a function that'll register all your components in the engine. Use this in your Pre-Build event and then call the RegisterComponents() on top of your main entry. 

I didn't battle test this yet, but it seems to work. 

You are free to fork it, improve it, etc via GitHub

You can download the exe here.

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Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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