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Cowboys & Robots


Alienhead
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I haven't posted anything in quite sometime, I thought I'd take this time to display my latest work, this is a spin off of AvBot ( a small gamejam I did last year a featuring Bullethell theme), but built around real game elements,  it was to be a Towerdefense gamejam entry but due to a loss in my family I had no time to finish it and meet the deadlines.  So I'm taking my time on it and creating what I feel is one of the more fun Tower Defense games you could ever hope to play.

I'll do a video sometime this weekend. 

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Introducing what I call a Toonville shader - all in one shader that
handles ssao, edge enhancements, fov, outliner, rim and outline
distortion all in one package. Many many thanks to HavenPhillip|
whom laid the foundation for most of  what went into the shader,
it would not had happened without his Blogs and continuous
support on ssao as I slowly but surely grasped shader coding.. :)

ss1.thumb.jpg.37e776b631dfb0b2a069e0f0321e90e1.jpg

The game is already playable to an extent, I'm starting the optimize
and polish stages, then I want to add some cool UI to it and 
create a handful of maps. Should be done before the new year!

I'm also considering placing it on Steam's EA or perhaps itchio's
Refinery, haven't decided yet.

ss2.thumb.jpg.0a1a5339b557a93f6652fc0780a467c2.jpg

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  • 2 weeks later...

The invasion has begun!

Over the course of the next few months I'm going to slowly but surely convert this game over to UltraEngine while still completing the full game in LE. I figured this would be a good testing grounds to help bring me to grips with the new engine. I can't wait to see this running in Ultra where I can up the invaders count from 60 to about 200. :)>

More later!

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