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First chess piece rendered in Ultra?


IceBurger
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Playing around with the software a bit. Currently having trouble with materials and shadows, but to be fair I haven't read any documentation yet.

image.thumb.png.597181b7804fc3b99a7079b2aa6a9ac1.png

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i now hate love C++

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Materials are embedded in the model file and can be accessed in the asset editor. Maybe the material is set to be transparent?

I should write up a page about PBR materials and lighting. There are many settings that contribute to the final appearance of a surface.

My job is to make tools you love, with the features you want, and performance you can't live without.

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