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GetShader()


Alienhead
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I have a material which is used by the vegetation system, I need to get a handle reference to the Veg-shader in the material.  GetShader() seems to return only the top most assigned shader, is there no way to get a ref handle to a deeper shader in the material ?

Thanks for any advice. 

 

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Oh wait, I didn't realize the Vegetation system does not require a shader for diffuse/normal. Leaving that blank drops me down to the Veg shader in question.

It took a lot of fiddling around with but I was able to add a uniform variable to the groundplants. veg shader and control it via code for stuff like wind force and direction. 

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