SpiderPig Posted June 10, 2023 Share Posted June 10, 2023 enum UserPath { PATH_DESKTOP, PATH_DOCUMENTS, PATH_PROGRAMDATA, PATH_APPDATA = PATH_PROGRAMDATA }; I see PATH_APPDATA is currently defined as program data. Should it be? If yes... can we get a path to the Local or Roaming Appdata path for game saves? Quote Link to comment Share on other sites More sharing options...
Josh Posted June 10, 2023 Share Posted June 10, 2023 Why not store this in program data? Are there really going to be multiple users on a computer your game is running, who each play the game and want to make sure their saves are stored separately? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted June 10, 2023 Author Share Posted June 10, 2023 I never really thought about it like that. I've just all ways used AppData for that purpose. Even so, I think PATH_APPDATA should return the correct path. Quote Link to comment Share on other sites More sharing options...
Josh Posted June 10, 2023 Share Posted June 10, 2023 I stopped using it because it's not cross-platform, and it's really hard to navigate to. Program data is the intended replacement. I'm storing all the engine settings there. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SpiderPig Posted June 10, 2023 Author Share Posted June 10, 2023 Ah okay, that makes sense. Thanks. Quote Link to comment Share on other sites More sharing options...
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