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Decal smudge


Alienhead
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I have a simple decal of footprints, left and a right.  Everything works as expected in my test room ( as show in the first image below ).  When I move the player over to a regular map I get smudging on the decal prints.  Not just my footprint decals but any I try  ( as show in second image below ).  Is this normal behavior with a multi-layered texture terrain ? or have I muffed something up.  Is decal even a proper way to handle  footprints or should I assume to create some planes and just lay them down.?

 

1.png

2.png

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Okay I just tossed a normal map on the test room terrain and ran through it, it seems that's what's causing the problem, any normal maps on a terrain layer, be it single layered or multi - causes this smudge.  The white layer in the picture below has no normal on it and the decals paste fine. 

 

 

3.png

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