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Child doesn't inherit rotation and position from parent


Slastraf
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Yes sure it works well with adding a sword to a bone. You can even turn the head for example while animated skeleton.

But when I told this, I supposed the sword will not get a SetRotation () with movements.

For example I had strange issues with the simple rotations of the propeller set as child on an helicopter model: If the movements became too complex, the rotations of the propeller did not match what was expected anymore, going really crazy, just as if the calculation would go too expensive and ended with strange results.

So it seems using turn or move on children generated strange results, unless the scene stays simple... 

I know this helps not a lot, but it something to consider.

Seems that using joints with Mass like for car's wheels give a much solider realistic results as turn on no Mass children, even at higher Speed.

 

 

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