L B Posted December 29, 2009 Share Posted December 29, 2009 See title. Quote Link to comment Share on other sites More sharing options...
Niosop Posted December 29, 2009 Share Posted December 29, 2009 Blender? IPO curve editor, it's bone heat skinning is way better than envelope based, plus it's free. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Roland Posted December 29, 2009 Share Posted December 29, 2009 This one Animeeple is free and works nicely with TrueBones Quote AV MX Linux Link to comment Share on other sites More sharing options...
Canardia Posted December 29, 2009 Share Posted December 29, 2009 LOL @ TrueBones: It has also a "ObamaBones Motions" pack Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Niosop Posted December 29, 2009 Share Posted December 29, 2009 This one Animeeple is free and works nicely with TrueBones Just checking it out, looks awesome! Thanks! Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
niv3k Posted December 29, 2009 Share Posted December 29, 2009 or Character Shop which is 80 usd i think Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 29, 2009 Share Posted December 29, 2009 Just checking it out, looks awesome! Thanks! Animeeple does have potential, only had a quick play with it a month or so ago and its was most certainly in my price range Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 29, 2009 Share Posted December 29, 2009 CharacterFX is available as freeware... not played with it so I can't vouch for it. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
macklebee Posted December 29, 2009 Share Posted December 29, 2009 CharacterFX is available as freeware... not played with it so I can't vouch for it. yeah i played around with it... interesting that info for how to actually do the animation is blank in the help file... that would have been helpful! Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 29, 2009 Share Posted December 29, 2009 yeah i played around with it... interesting that info for how to actually do the animation is blank in the help file... that would have been helpful! HEY !!! call spoiler alert !!! lol Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
macklebee Posted December 29, 2009 Share Posted December 29, 2009 HEY !!! call spoiler alert !!! lol Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
gordonramp Posted December 30, 2009 Share Posted December 30, 2009 CharacterFX has been unsupported for years. I suggest milkshape3d. At $35 it's a great way to begin modelling animating and rigging, is easy to use, has a large forum and regular updates. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Pixel Perfect Posted December 30, 2009 Share Posted December 30, 2009 I'd recommend Fragmotion. It's really easy to use with good tools and fairly cheap@ $50 Fragmotion Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
afecelis Posted January 3, 2010 Share Posted January 3, 2010 pacemaker became free and has been a great skeletal animation tool for b3d: http://www.goddysey.com/pacemaker.htm Dunno how bones will behave when saving them to gmf though, but it sure is a nice tool to have. @PixelPerfect: have you tried exporting animated characters from Fragmotion to LE? If so, how did you achieve it? Is there a GMF exporter for fragmotion? @Niosop: have you got any info on how to get your rigged characters from blender to gmf? Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
Niosop Posted January 3, 2010 Share Posted January 3, 2010 @Niosop: have you got any info on how to get your rigged characters from blender to gmf? I just export as FBX and they convert over fine using ConvertMesh. Although the last one I did I actually exported as FBX from blender, imported into Animeeple, put together an animation track, exported as Collada, used the Autodesk FBX converter to convert that back to FBX (because I didn't feel like paying $50 for the FBX exporter module for Animeeple) then used ConvertMesh to convert it into GMF. Some versions of the FBX exporter in blender had an error, but it's easy enough to fix. If yours doesn't work let me know and I'll walk you through fixing it. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
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