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How can I access LuaJit's ffi library within leadwerks


ChrisMAN
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I am hearing you Ken.

 

If i can't get at some of the native powers of lua I will have to rewrite my entire game in c/c++. I have 7000 lines of non trivial dynamic code. It will have a hard time porting and getting the same result. My wife grounded me from c++ last time i tried since the house was not pleasant. If I have to buy and read a book on gcc...

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