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Josh
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Make a drawer shape out of 5 boxes. Export an .obj. Run it through phygen. You now have a .phy file that contains five convex hulls forming the drawer shape. This is how concave objects are made.

 

Maybe everything we learn during this process will make a nice tutorial.

My job is to make tools you love, with the features you want, and performance you can't live without.

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So I've learned a new point tonight: Convex hull physic shapes will be separate for each object of a model, right?

 

now I should do fix these:

- pivot points in back rear of each drawer.

- desk pivot point in same "Y" as drawers.

- re create physics for drawers (and desk mesh?) according to top point.

 

I can't go to office tomorrow :D , but I will make it as soon as possible. :)

if you can see something wrong, or something missing in my to-do list, please correct me.

 

Maybe everything we learn during this process will make a nice tutorial.

Maybe?! this is a great tutorial for me right now. we have exactly same thing in our gameplay, but for a commode drawer! and I have to create models and physics for that. I had no Idea about how to do this before! but will do it easily, when I start that level. :D

Omid Saadat

OD Arts Blog

 

AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86

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ar you gone take all features from penumbra and put them in leadwerks or just this one?

can wait to see it in action and to play whit it :D

the real world is in my head

CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz

CPU Speed 2.40 GHz

RAM 3.5 GB

OS Microsoft Windows XP Professional (Build Service Pack 32600)

Video Card GeForce 8800 GT

Video Card Features-

*Video RAM 512.0 MB

Video RAM 256 MB 512.0 MB

Hardware T&L Yes

Pixel Shader version 3.0

Vertex Shader version 3.0

using:leadwerks2.3,2

[ dreamhead.png

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- pivot points placed in back rear of each drawer.

- desk pivot point placed in same "Y" as drawers.

- re-create physics for drawers and desk mesh.

Omid Saadat

OD Arts Blog

 

AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86

AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc)

Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop)

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They were probably positioned in the modeling program so that when they're imported they're at the correct offset.

 

Thats what I thought at first. But when you open the drawers in the model viewer, you can see that the pivot point of the drawers lies in the back. I don't know why exactly but when you drag the drawers in the editor, the pivot point is indeed with the correct ofsett.

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your right Aggor.

Pivot points are placed in back rear of each drawer. but they exported without reseting transform. so you can place them with correct offset.

If I export them with reset transform, you have to place them one by one in their correct position.

I don't know if this type is right, but as Josh did not report anything I thought it's correct. :)

Omid Saadat

OD Arts Blog

 

AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86

AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc)

Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop)

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