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WebGL possible?


dennis
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But you can make a single exe game with Leadwerks, even with Lua, like I described in the Articles. That doesn't need any installation, just click on link and it starts.

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I could lie and say "we're very excited about the possibilities of WebGL and look forward to when it is ready" but the fact is it only executes Javascript and is pretty much useless. The game industry is built on native code. Javascript lacks the performance and flexibility to handle our physics, sound, logic, pathfinding, etc. The best option from a business standpoint is Flash and the best option from a technical standpoint is Google Native Client (big thumbs up from me, at least in theory). Both of these options simply provide the sandboxed installation route Windows has failed to implement.

 

So people can play at places such as school, work or just on a computer which isn't allowed to install such thing as a game.
They ARE installing your game, through a different route, but I understand what you mean. It's a pretty dire situation when Windows has effectively become a platform that does not support third-party applications.

My job is to make tools you love, with the features you want, and performance you can't live without.

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I am not a computer scientist, but I am extremely cautious about saying javascript isn't fast. V8 is amazing. I don't think there is a VM that gets more love than V8 except for maybe Java. Ecma 6 is going to have type hinting and native map reduce. I think there going to be control over the GC too. Plus as a rule of thumb: never bet against web and javascript. A ton of languages are targeting javascript now.

 

https://github.com/kripken/emscripten

 

https://developer.mozilla.org/en-US/demos/detail/bananabread

 

Granted being said I wouldn't bet on it right now. A couple years maybe. A game is something you can force a user to use a real browser(not < ie 9) to use. It is going to get interesting though.

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