BES Posted August 13, 2012 Share Posted August 13, 2012 Its called GeeXLab and its a Laboratory for Real Time 3D Programming ... and it allows you to add: tessellation shader vertex shader geometry shader pixel (or fragment) shader and many others: http://www.geeks3d.c...line-explained/ GeeXLab language uses a simple mixture of XML, Lua and/or Python and GLSL. All rendering is done with the OpenGL API. The PRO version seems to be the only one for commercial use and its 100.- € by the looks of it: http://www.geeks3d.c...ab/purchase.php I figure some people here would find it VERY useful ..especially if you wanna add tessellation .. As I said I just found this and thought it would be useful here, as far as I know this stuff is not in the Leadwerks engine ..but probably could be added with this.. Developers guide: http://www.geeks3d.c...guide_index.php GeeXLab SDK info: http://www.geeks3d.com/geexlab/sdk.php GeeXLab C++ SDK (Software Development Kit) is available for people wishing to integrate GeeXLab engine in their applications. GeeXLab, the end user application, is built over the GeeXLab C++ SDK. The SDK includes C headers, lib files, DLLs and code samples. The SDK exists in two versions: Basic: this version allows you to integrate GeeXLab engine in your application and that's all. You have to use xml files and scripting for your scene. Unlimited: this version allows you to integrate GeeXLab engine in your application. You have a full access to GeeXLab's API to create, destroy and manage all GeeXLab's objects. Currently, only the Basic version is available. For more information and pricing (the SDK is not free), please contact : tips AT geeks3d.com and add [GEEKS3D] to the subject Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
Josh Posted August 13, 2012 Share Posted August 13, 2012 Tessellation shaders aren't really that hard to add, but they require an OpenGL 4 context. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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