cassius Posted August 7, 2012 Share Posted August 7, 2012 When leadwerks 3d comes out will we have to start again from scratch or will our existing code be usable with a little alteration here and there? I am mostly concered with bmax code. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Canardia Posted August 7, 2012 Share Posted August 7, 2012 The code is 86.73291% compatible between LE2 and LE3. Little incompatibilites are to be expected in the way how you could directly access attributes and methods of classes in BlitzMax, but it could be possible that Josh provides a OOP wrapper for BlitzMax too to even things out (or that the community writes one). Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
GermanLeadBrothers Posted August 7, 2012 Share Posted August 7, 2012 So LE3, will not be developed for BMax, did i understand it correctly?? Quote Link to comment Share on other sites More sharing options...
Canardia Posted August 7, 2012 Share Posted August 7, 2012 I think LE3 comes with official headers for C, C++, BlitzMax (procedural, not sure about OOP), C#, Lua. And for other languages you have to write them yourself, based on the C or C++ headers, depending if your target language supports OOP or not. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Admin Posted August 9, 2012 Share Posted August 9, 2012 So LE3, will not be developed for BMax, did i understand it correctly?? BMX is still being used to write the editor, so yes, it works. Quote Link to comment Share on other sites More sharing options...
Josh Posted August 9, 2012 Share Posted August 9, 2012 When leadwerks 3d comes out will we have to start again from scratch or will our existing code be usable with a little alteration here and there? I am mostly concered with bmax code. The command set is very similar, but I would not expect code to compile with no changes. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
cassius Posted August 9, 2012 Author Share Posted August 9, 2012 It looks to me that it would be better to start a new project with le 3 and possibly continue current project with le 2.Since the graphics quality will be different and no terrain with first version of le 3 I think the requirements will be substantialy different between the two even if the commands are similar. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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