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normal maps in photoshop


cassius
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I make normal maps in photoshop using the Nvidea plugin.As I know very little about the subject I use the default values exept for mipmap generation.Can someone give me a few tips on making normal maps better.I have seen a few videos on the subject but found them hard to follow.One thing I need to know is when to invert y or x.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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